Mindshow — Lead Engineer
February 2015 – June 2017
- First engineering hire for a VR animation creation platform targeting HTC Vive.
- Architected the core real-time animation system and runtime tooling for VR storytelling.
- Defined early engineering standards, system architecture, and performance strategy.
- Led and managed a cross-disciplinary team of 10+ contributors across engineering, art, and design.
- Recruited the majority of early-stage staff.
- Drove technical execution from prototype through production in a zero-to-one environment.
GameDesk — Lead Engineer
March 2012 – February 2015
- Engineered a physics-accurate mobile flight simulation modeling real-world aerodynamics.
- Designed an internal scripting system and level-authoring tools enabling non-engineer content creation.
- Promoted to Lead Engineer and oversaw gameplay systems across multiple experimental projects.
- Developed sensor-driven gameplay integrating heart-rate monitors for adaptive difficulty systems.
- Optimized high-fidelity 3D assets for real-time mobile rendering in museum installations.
- Contributed to gesture-driven interaction systems using Leap Motion.
- Built physics-based simulations including planetary golf environments with variable gravity and atmosphere.
Evolutionate — Engineer
November 2012 – February 2013
- Contracted to stabilize and ship a mobile side-scrolling title, focusing on production hardening and performance optimization.